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Hexagonal Grid

pre 1.18

Generate hexagonal grid pattern.



Node Data

GenerateArray

Display name

Hexagonal Grid

Internal name

Node_Grid_Hex

Inheritances

node
node_processor
node_grid_hex

Inputs

node_grid_hex

dimension

Dimension

vec2

Position

vec2

Scale

rotation

Angle

float

Gap

gradient

Tile Color

color

Gap Color

enum

Render Type

float

Seed

surface

Texture

bool

Anti Aliasing

map

Scale Map

map

Angle Map

map

Gap Map

bool

Truchet

int

Truchet Seed

float

Truchet Threshold

map

Gradient Map

gradientrange

Gradient Map Range

rotation

Texture Angle

slider

Level

bool

Use Texture Dimension

Outputs

node_grid_hex

surface

Surface Out

Generate hexagonal grid, honeycomb pattern.




Properties


Gap


Thickness of the gap between each cell.



Rendering Modes


Colored Tile


Fill each cell with a solid random color sampled from the Tile Color value.



Height Map


Render each cell out as a heightmap.



Texture Grid


Render out the surface value from Texture to each cell.



Texture Sample


Fill each cell with a solid color sampled from the Texture value.



Truchet Properties


Similiar to the Grid node. Truchet settings rotate the surface randomly to create an interesting effect.



Truchet Threshold


The ratio of the rotation.


Texture Angle


Apply random rotation on top of the truchet.